Education Through Games: Tool for Interactive Learning
Children are always enthusiastic to learn what is relevant to their interest and if can open portals to their wonderlands. With the advent of technology, the style of teaching has changed almost and the parents focus on the kind of teaching that keeps the child’s interest intact. Traditional teaching is based on archaeological and primitive pedagogical methods having same schemes and concepts, whereas every new version of a game is interactive and fun to learn.

The main objective behind every game is what they want the children to learn from it. Admittedly, in start the games were barbaric enough that persuades the mind of the children with the stimulus of excessive violence. Parents had concern over the content as well quality of games, but now a days the quality as well content, both are up to the moral mark to let children familiar of it for educational purposes.
Getting the most out of games
Games are the vital part of student’s life that goes along with them until the end of their life. Technology and gadgets have changed the method of teaching because most of the teachers use the help of games for liberating the kids in their leisure hours. They use educational games for learning purposes, for instance, puzzles and kids games for smaller kids and mentally challenging games for enhancing the motor skills and cognitive learning of young children.
- The use of games in classroom motivates kid to compete in a healthy mental environment that makes him recognizable of worldly challenges in coming life and professionally grooms him up.
- The incentives that the teacher award at the end of the game of competition instill in him the sense of happiness that persuades him to strive for more and put his physical strength in his max.
- Stages and phases he encounters while games revive his thinking towards critical problems and proves to be a light at the end of the tunnel. At times the mind stuck and refuses to work but for those who do have an active mind relevant to the problem-solving phenomenon never rely on else gray cells for a way out.
Potential that game holds for learning
Games hold the potential of learning and those kids who are in constant use of such games have more flamboyant personally than the dull bookish lads who are isolated from these interactive phases of life. Psychologists even emphasize on acquiring knowledge through games because games illicit broad view of learning encompasses by games than any traditional teaching methods.
Endnote entailing that: It is true to the fact that it will take time to implement this architect of learning in schools for kids as most of the parents still are against the learning of kids via games and prefer book as the ultimate source of knowledge. Books are the foundation of awareness, but what it lacks is creativity and learning in one module. The need of the hour is to sharpen and make the future generation enough smart to cope with the hurdles and despondencies in their life through mental shield. The only option left along knowledge is learning and making children familiar trough virtual illustrations and the games serves this sole purpose let alone.